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-
- !Pushy II
- -----------
- By R - Fred - W
- for
- FishNet Software
-
- ----------------------------------------------
- Introduction:
- ----------------------------------------------
-
- What you've got here is a (another) puzzle game.
- Push the boxes onto the crosses which someone's drawn on
- the floor.
- Remember that you can't push a box if there's something
- solid on the other side of it.
-
- An extra complication "new with Pushy II": you also have
- to push balls onto crosses, and they don't stop moving
- till they hit something.
-
- ----------------------------------------------
- Controls:
- ----------------------------------------------
-
- Running !PushyII puts an icon on the icon bar.
-
- It's got a small menu if you want to alter the screen mode
- the game runs in, but basically clicking on the icon with
- "select" starts the game off.
-
- Controls on the in-game menu screen(s) are:-
- CURSOR up/down to choose an item.
- RETURN (or SPACE) to select it.
- (ESC also quits to Risc Os)
-
- In the game:-
- CURSOR keys to move around & push things.
- Stop pressing cursor keys for pause (!)
- ESC abandons the level to retry/quit altogether.
-
- -I think I've got the levels at a trickier level than Pushy I,
- (Although they're still relatively simple...)
- largely due to the "ball pushing" stuff allowing massive
- complications. If you think you can do better, start working
- with Tydirium (the map editor) and send me the results!
-
- EVERY level is possible with time to spare. I know. I've
- checked.
-
- My high score during testing: 8516
- (should be beatable fairly easily)
-
- ----------------------------------------------
- Extra Levels:
- ----------------------------------------------
-
- Pushy2 V2.10 comes complete with the Pushy1 levels.
- You'll find them on the icon-bar icon, on the "levels"
- sub-menu.
-
- Note that the timer speed is quicker with Pushy2 than
- it was with Pushy1, so high-scores don't translate.
-
- Therefore, I've increased the time limit on the final
- couple of levels to make 'em possible within the
- countdown again!
-
- Other level-sets may well be forthcoming soon!
-
- ----------------------------------------------
- Compatability:
- ----------------------------------------------
-
- PushyII was written on a RiscPC-600, with oodles of RAM &
- VRAM, but with a non-Acorn 50-Hz capable multisync monitor.
- It's also been tested on an A3000, RiscOs 3.1, 50Hz only.
-
- It should be fine on just about any machine/monitor
- combination. Even an A4. I think.
-
- It is NOT guaranteed to work on RiscOs 2.
-
- StrongARM:
- Pushy 2 V2.10 is now StrongArm compatabile
- (v2.00 wasn't. Nor was Pushy 1)
-
- ----------------------------------------------
- Screen modes that Pushy II supports:-
- ----------------------------------------------
-
-
- RiscPC modes:
- =============
-
- (1) 640 * 400, 24 bit, using gorge 24 bit graphics.
-
- This mode isn't one of the set that comes with the machine,
- but if you've got MakeModes, I'd recommend you make it.
-
- Why? Because it's a hi-res 24 bit mode that fits in 1Mb
- of VidRam, that's why. Go for it: The difference between
- this and Acorn's "640*352" mode is AMAZING in the desktop.
- Also, If you've got 2Mb of VRAM, then the game will "flip-
- screen" for optimum smoothness.
-
-
- ** WARNING **
- Remember folks, misuse of "MakeModes" can hurt your
- monitor. What I did was get the 640*480 mode, change it
- to 400 high, and then tweak the line rate until it was
- in the middle of a region with no red numbers.
- Trouble is, I can't tell you the figures, 'cos I don't
- use an Acorn-standard monitor.
-
- ** Addendum **
- It appears that, due to reasons of Vram bandwidth & monitor
- capabilities, that a RiscPC with 1Mb of Vram and an Acorn
- AKF60 monitor can NOT handle 640*400*24-bit, whereas a
- a similar setup with 2Mb of Vram CAN handle 640*400*24-bit
- flipscreen. Sorry about that, but there's not an awful lot
- I can do about it.
-
- (2) 640 * 480, 24 bit.
- ...If you don't fancy using MakeModes...
- It's an Acorn-standard mode, but unfortunately, needs 2Mb of
- VidRam to run. The "extra" 80 lines are all set to black.
-
- (3) 640 * 400, 256 colours,
- ...using fairly-gorge hi-res 256 colour graphics
- Again, this needs you to use MakeModes.
-
- (4) 640 * 480, 256 colours.
- All Risc PC's should manage this.
-
-
- Non-RiscPC modes:
- =================
-
- (5) Mode 28: 640 * 480, 256 colours, VGA/Multisync only
- ...using the fairly-gorge hi-res 256 colour graphics
-
- NB: I've tried this on an A3000, and it's WAY too slow!
- -So in practice, this is Arm3 only, I'm afraid! (It'll
- also flicker during disc access when loading from floppy)
-
- (6) Mode 13: 320 * 256, 256 colours. Lo-res, 50Hz TV mode
- ...using the so-so lo-res 256 colour graphics.
-
-
- ----------------------------------------------
- Plot: (for those who insist on them)
- ----------------------------------------------
-
- Once again, The future of purple-blobby-kind is in your
- hands!
-
- The purple blobby creatures had all left the warehouse,
- because the sound of juggernauts delivering packing cases
- had got on their nerves too much, and had taken refuge in
- a toy shop, building their houses of bricks ('cos they all
- knew their pig stories)
-
- Unfortunately, the evil toyshop owner has decided that there
- are vermin in the toy cupboards, and has laid poisonous...
- err... well... packing cases, if you must know, in order to
- eliminate the problem.
-
- Anyway, you've got to get these glowing boxes onto the cross
- shaped things, which will neutralise the poisonous effect and
- save purple-blobby-kind as we know it.
-
- Balls.
-
- Almost forgot: Some of the nasty poisonous rat-killer stuff
- isn't in packing cases at all. It's been unpacked, perhaps,
- and is round, and keeps going once you've pushed it.
- You've got to get those onto the crosses as well. And it's
- not enough just to roll them over a cross, it's got to STOP
- on one.
-
- Shift all the cases (and balls) and you will, once more,
- have saved the lives of countless purple blobby things, and
- will be rewarded with...
-
- ...With another text message I'm afraid.
-
- Oh, and possibly a high score.
-
- Have fun!
-
- ----------------------------------------------
- Other FishNet product:
- ----------------------------------------------
- ...available from a PD library near you...
- (Or from the FishNet web site - address below)
-
- PUSHY - The box-pushing puzzle game. (Datafile Cat24,GA059,CD3)
- FIRE - The big yellow wobbly thing in the fireplace,
- presented as a (Risc-PC only) demo. (Datafile PDCD3)
-
- PUSHY II - You've got it in your hot little hands right now...
-
- TYDIRIUM - The Risc-OS desktop game-map editing tool.
- (Due out any day now. It was going to be bundled with PushyII
- but it's been kinda delayed...)
-
- ----------------------------------------------
- Boring Legal Stuff:
- ----------------------------------------------
-
- This program is FREEWARE
-
- By which I mean...
- Anyone can take a copy of it.
- Anyone can give it to anyone else.
-
- *** And you are encouraged to do so! ***
-
- They can even charge for the disk and the postage!
- But I retain the copyright, ok?
-
- ---
-
- If you mod the code, even just the !Run...
-
- (a) Make a note here so's anyone who gets a copy from
- then on knows about it.
- (b) Let me know, so future versions (and future products) can
- work without needing to be modded.
-
- This software is provided 'as is'. Using it is entirely at
- your own risk. If asked, I will deny ever having written
- this software. Etc, Etc.
- You must know the PD legal gubbins by now...
-
- Don't go changing things and try to pass it off as your
- own work. It's not big, or indeed clever.
-
-
- ----------------------------------------------
- And Finally:
- ----------------------------------------------
-
- In case of...
-
- Bugs,
- Problems getting it to work on your system,
- Praise,
- Objective criticism,
- Suitcases of banknotes,
- Or just plain curiosity.
-
- email: rfredw@argonet.co.uk
- WWW: http://www.argonet.co.uk/users/rfredw/
-
- or write to...
-
- R Williams,
- 16, Bradwell Lane,
- Cannock Wood,
- Nr Rugeley,
- Staffs
- WS15 4RW
-